LB-6635 OpenImageDenoiser plugin not loading on Mac LB-6633 FFX and OpenVDB wont work together on load scene. LB-6632 OpenVDB not finding files stored outside of content folder. LB-6631 Clamp Camera Property value Filter Radius to a minimum of. LB-6627 Fiber FX - Any textures seems to crash FFX on reloading scene. LB-6626 Fiber FX - Fiber V seems flipped. LB-6624 Importing scene with FiberFX elements crashes Layout. LB-6615 Using 1% or 100% in the dispersion in dielectric makes no difference LB-6605 Modeler Wireframe FG/BG Texture BUG LB-6597 Dispersion in dielectric seems broken LB-6596 Too many clones of certain light types crash Layout LB-6593 selecting multiple objects in current list does not update graph editor LB-6581 Set Value tool - Multilayer Crash Problem LB-6575 There is no Calculate Weights button on Vertex Paint. LB-6568 restarting windows with the hub ON clears LWEXT. LB-6552 VPR lockup (maybe volumetrics related?) LB-6549 Layout - Numeric Counter Sliders are delayed when scrubbing LB-6539 Distribute tool doesn't work as expected LB-6537 Modeler errors when loading objects with cycler on surfaces LB-6536 GE no longer shares motion modifiers or expressions with other tool. LB-6328 OpenGL Fog causes to loose textures in OpenGL view LB-6327 Use Background Color not working in OpenGL LB-6276 OpenGL Transparency is not working properly with this scene LB-6031 color info is not updating in OpenGL when fibers are create in modeler. LB-5928 LW2020_OpenGL Overlay & OpenGL WireFrame is slow compared to LW2019 The ambient light was not disabled when "Affect Diffuse" is off. Mirror in Modeler addressed to keep from flipping polygons and creating 'bad polygons' while mirroring.Ĭhanged the Ambient and Environment light intensity to percentage.Ĭhanged the Ambient light default to 25%. 2020.0.2 uses the same license as your 2020.0, and 2020.0.1 license - just drag-and-drop the license into the interface of 2020.0.2 when first launching 2020.0.2. LightWave 2020.0.2 (Build 3226) Final Release Change Log - July 15, 2020Ģ020.0.2 will install into its own directory. This is a very welcomed update and we than the LWG for their hard work on this one! We will post an update about the availability of this new version on the LightForge Render Network. Over the course of the rest of the week we will be setting up LightWave3D 2020.0.2 on our LightForge Render Network and do a few tests to make sure things are working nicely. We have also included the change log list below so you can check it out, but what are you waiting for? Go and grab it in your accounts right now! Many bug fixes and those including fixes to features introduced in 2020.0 are present in this release. Use the force kitties! LightWave is the lightside of the force! “Simple tricks and nonsense…” Oh… Yeah… about that. This is one of those LightWave3D features that may seem ancient and obsolete on the surface, but when you dig deep, the mage is there and it provides much of what makes LightWave3D great. While someone once said “There is nothing more real than real”, I would counter with features and functions like this are what give “Movies their magic”. It’s now back! Woohoo! We really appreciate this one coming back. LightWave3D 2020.0.2 corrects for some very interesting bugs, but also some interesting development path errors made by later versions of LightWave3D such a the elimination of the Ambient Light feature in 2018. Just about 1 hour ago, NewTek’s LightWave Group released the latest in the 2020 series of patches.
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