The army's commander will command the center, and guide the strategy and overall tactics of the army. The war plan should include the commanders (either players or NPCs) for the right and left flanks, as well as the composition of forces for the center and the flanks. If you wish to do fell on the fields of battle, you should really invest in this order type, as it will be the most crucial one of the game. This is to detail military actions, war plans and recruitment. This order is limited to a single action, and should take up no more than four lines in the message box.Įvery character having an army or a command gets a Military Order. Your imagination is your limit, but actions should be reasonable – and preferably in line with your character. You may, for example, try to establish new cities, gain new influence, and persuade locals to adopt Greek customs. This can be anything, as long as it is not directly war-related (recruitment, for example). Veteran Cavalry (hetairoi, horse archers, other privileged riders)Įvery character gets one normal order per turn. Heavy Cavalry (xystophoroi, heavier Persian cavalry) Light Cavalry (prodromoi, skirmisher cavalry) Mercenary Infantry (various mercenaries raised on campaign, for a short time) Veteran Phalanx (Phalanx regiments with special status, such as Asthetairoi) Veteran Medium Infantry (for example hypaspists and other special heavier troops) Medium Infantry (hoplites, heavier spearmen) Veteran Light Infantry (seasoned spearmen, specialized and skilled skirmishers, javelinmen, slingers etc.) Light Infantry (peltast, archers, skirmishers) Each military unit is also accompanied by a short summary on its composition, as well as its location. The details on military are used to determine the outcome of battles, together with war plans, terrain and other elements. The militaries of characters cost upkeep. Income is measured in drachmae per year, and represents both the incomes from the character’s private investments, estates as well as the incomes of his Satrapy. Wealth is measured in drachmae, and represents a character's and his Satrapy’s material's worth. In this game, the Characters have three main Stats with gameplay relevance: Income, Treasury, and their Armies. Players who do this will get some on the income, wealth, and influence carried over from their last character as 'inheritance.' If a player's character dies, the player is welcome to continue playing, either by following as one of the characters’ sons, generals or heirs, or as another totally unrelated character. Players are strongly encouraged to create a family for their character in the Game, so that when their character dies, a family member can succeed them. It remains to be seen if the Diadochi of Alexander can keep his Empire in one peace, or if it will succumb to the ambitions of all these men greedy of power. Some areas remain to be reconquered, some live under a constant threat of nomad tribes and some are on the verge of revolt. The colossus known as Megas Alexandros has passed away, and his generals have divided up his Empire, each travelling towards their allocated satrapies. The Fate of an Empire will begin in the summer to autumn period of 323 BCE (114th Olympiad, 2nd quarter). The scale of this game will be quite huge, thus posing a challenge both for the players and the GM. You may also ask questions from me or from some of the other history gurus on the IRC channel. A good site to start from is Livius or Encyclopedia Iranica. It is recommended to properly research the setting, the characters and the locations. My previous games have usually required quite an amount of historical knowledge, and the case is similar here. Hopefully everything will be polished enough by now, in order to host an excellent experience both for the players. This game about the Diadochi has been in my mind for a long time, and has been worked on for quite some months. Khaírete, and welcome to Diadochi – Fate of an Empire This is my third endeavor in hosting a Forum Game, and this will once again follow the same model, but this time with a focus towards roleplaying, plotting and politicking, and military action.
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